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Alpha testing guide

Thanks for helping test Hex Cascade before we open it up to everyone. This is an early web version — things will break, change, and feel rough in places. That’s exactly what we need your eyes on.

Play here: play.hexcascade.com

Feedback: Post in #alpha-testing on our Discord server.

Web only for now. iPhone and Android apps are not released yet — use your phone’s browser (Safari or Chrome) or a desktop browser.

Spend about 30–60 minutes if you can, over one or two sessions. You don’t have to finish everything on this list — but the more you try, the more useful your feedback.

Before you start

How to send feedback

The best feedback is specific. Instead of “it’s confusing,” try “I didn’t know I could swipe to the Store” or “Level 7 failed me but I’m not sure why.”

Please include when you can:

Post in #alpha-testing on our Discord server. Use the template at the bottom of this page if that helps.

Part 1 — Getting oriented (first 10 minutes)

Swipe the bottom bar or use the dots to move between hub screens.

Quick impressions

Part 2 — Journey mode (main campaign)

Journey is the level-based mode — 1000+ procedural levels with stars, objectives, and a planet path through the sky (including the Event Horizon endgame zone at high levels).

Level map & sky (new)

Early levels (roughly 1–10)

Going deeper (play as far as you enjoy)

Hub chrome (new)

Journey — tell us

Part 3 — Endless mode

Endless is a score-chase on a growing board — good for testing “one more run” feel.

Part 4 — Store & economy

Shards are the in-game currency. You earn some by playing; you can also buy packs (alpha may use test payments only). Sign in if you can — cloud accounts now sync economy through the server.

Store — tell us

Part 5 — Account & cloud save

You do not need to test account deletion unless you’re using a throwaway account.

Part 6 — Ranks (leaderboard)

Ranks unlock after you beat Journey level 35. If you haven’t gotten that far yet, note “not unlocked yet” and skip — or come back later in your play session.

Part 7 — Alliances (optional — best with a friend)

Alliances are small teams. Testing this is optional but very helpful if you can pair up with someone else playing alpha.

If you couldn’t test alliances, just note “skipped — no partner” or “not unlocked yet.”

Part 8 — Codex & achievements

The Codex tab unlocks after Journey level 55. Achievements can still pop up while you play before that — watch for those celebration screens.

Part 9 — Ads (if you see them)

Ads may appear between runs or when you choose “watch ad” for a bonus. They might not show for every tester or on every visit.

Part 10 — Polish & “weird stuff”

Final questions (the most important part)

Answer these in your own words — even short answers help a lot.

  1. Fun: On a scale of 1–10, how fun was it? Would you play again tomorrow?
  2. Clarity: What was the most confusing thing in the first 5 minutes?
  3. Difficulty: Where did Journey start to feel too easy or too hard?
  4. Hook: What moment (if any) made you want to keep going?
  5. Compare: What mobile puzzle game does this remind you of — and how does Hex Cascade compare?
  6. Missing: What feature or quality-of-life thing did you expect that wasn’t there?
  7. Bugs: List anything broken, even small (typos, wrong numbers, buttons that do nothing).
  8. One change: If we could only fix one thing before more people play, what should it be?

Feedback template (copy & paste)

Paste into #alpha-testing on Discord.